Showing posts with label Tactic. Show all posts
Showing posts with label Tactic. Show all posts

Friday, June 1, 2012

Don't knock down trees!


Don't knock down trees!




Don't knock down trees! It gives the enemy your location even if they can't see your tank. Trees once knocked down also provide zero camo bonus. So don't knock them down!

Use the terrain to your advantage.


Use the terrain to your advantage.




Use the terrain to your advantage. "Fire from Cover" or "Fire and Cover". Find solid cover, such as a building, rock, hill or tank corpse. Duck out to fire, then pull back behind cover while reloading. This way you can deal damage and be protected while you reload.

Don't expose yourself to multiple targets.


Don't expose yourself to multiple targets.




Don't expose yourself to multiple targets. This can mean anything from using cover to confront one enemy at a time to avoiding obvious choke points on the map.

Tanks cresting a ridge are particularly vulnerable.


Tanks cresting a ridge are particularly vulnerable.




Tanks cresting a ridge are particularly vulnerable. They expose the weak underside of their glacis plate without being able to return fire. Tracking (destroying the tracks of) high priority tanks when they're atop the ridge allows allies to shoot them when they're exposed and helpless to retreat.

Firing from a high ridge.


Firing from a high ridge




Firing from a high ridge can be risky by exposing your underside to fire, but can pay off big by hitting the soft topside of tanks.

Flank your enemy's weak sides and rear, especially against slower targets.


Flank your enemy's weak sides and rear, especially against slower targets




Flank your enemy's weak sides and rear, especially against slower targets. Tanks have heavy armor up front, lighter armor on the sides and are weakest in the rear. A quick medium tank may be able to outmatch a stronger heavy tank by simply outmaneuvering it and firing at its weakest points while avoiding its slowly rotating turret. This is particularly effective in one-on-one combat on open ground where there's little cover.

Don't allow yourself to be flanked - one-on-one.


Don't allow yourself to be flanked - one-on-one.




Don't allow yourself to be flanked - one-on-one. When engaging a single enemy that's trying to flank you, continue to turn and face him while reversing. This will force him to make a wider turn than you, exposing his weaker side armor while he must penetrate your thick front armor.

Don't allow yourself to be flanked - multiple targets / forward threat (more common).


Don't allow yourself to be flanked - multiple targets / forward threat (more common).




Don't allow yourself to be flanked - multiple targets / forward threat (more common). When multiple enemies are attempting to flank you or you're about to be flanked while there's the threat of enemy fire from forward your position, simply reverse, keeping your front armor facing the most serious threat (whether that be one of the flanking tanks or a sniping tank directly in front). This will delay the enemy from flanking your rear, allowing you to get shots off in the mean time. Remember to concentrate your damage on one target until it's dead or you are.

By tracking your enemy, you'll stop them in their tracks.


By tracking your enemy, you'll stop them in their tracks.




By tracking your enemy, you'll "stop them in their tracks." Tracking (short for "De-Tracking"), or destroying the tracks, renders a tank immobile until the crew is able to repair it. You can track a tank by ramming it (dependent on the speed and weight of the "rammer" and "ramee") or firing upon the tracks. Tracking high priority targets in the open will make them vulnerable to artillery fire. If you have teammates behind you in a lane (like on a city map) and a tank pops out from a building/street in front of you...track it! Every tank sitting behind you can get a free shot, track it again, and hopefully kill it before it can get behind cover again. Note that as of Patch 6.4, the tracking mechanics were changed from what is currently shown in the above picture.
From 6.4 Patch Notes: "- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank."

Use more armored friendlies as cover to avoid fire.


Use more armored friendlies as cover to avoid fire.




Use more armored friendlies as cover to avoid fire, especially when supporting heavy tanks against enemy heavies. Stay alive so you can continue to dish out damage and support your team. Be aware of their intentions and don't block their path to retreat behind cover.

Fire ahead of fast moving targets.


Fire ahead of fast moving targets.




Fire ahead of fast moving targets. In World of Tanks, once fired, shots take an arcing path (gravity exists but the your aiming reticle accounts for the shell drop from gravity, so aim for what you want to hit) over a certain time (dependent on distance). This delay means you must aim a certain distance in front of the target's path depending on the target's speed and distance from you--called the Angle of Deflection. If calculated properly, the shell will reach its target just as the enemy drives into your line of fire. Shell Speed and tank speed are a relatively small factor in the equation to lead a tank. But your Lag is a much bigger factor when firing at a rapidly moving tank.

Slant your armor to decrease the angle of impact.

Slant your armor to decrease the angle of impact.




Slant your armor to decrease the angle of impact. Slanting your tank (30-40 degrees) toward an enemy will decrease the angle of impact and improve the chances the round will fail to [penetrate] (ricochet). Be aware, this can increase your angle of impact for an enemy to the far right or far left forward your position, which is why it's best used in tighter spaces or one-on-one combat.

Continue to coordinate your attack as events develop.

Continue to coordinate your attack as events develop.




Continue to coordinate your attack as events develop. In the example above, as the two enemy heavy tanks are distracted, medium tanks take a flank position. Split into groups and work together to overpower the enemy in a coordinated effort. Use cover, camouflage, terrain and the abilities of the tanks at hand to your advantage.

Keep it moving on open terrain.

Keep it moving on open terrain.



Keep it moving on open terrain. Exposed , a sitting tank is a soon-to-be-dead tank. Slow or stop, quickly aim and fire, then continue to take up a better position against the enemy while reloading. If you stand still, you'll be easy prey for enemy tanks and artillery.

Hug the edge while rounding cover.

Hug the edge while rounding cover.




Hug the edge while rounding cover to expose yourself to as little enemy fire as possible. In areas where tanks will build up on opposite sides of a ridge, running out into the open is certain death. If you're unable to help duke it out while rounding the ridge, try changing your tactics and taking a different route.

Beware enemy baiting tactics.

Beware enemy baiting tactics




Beware enemy baiting tactics and learn how to use them to your advantage. You may get more than you bargained for by cresting a ridge or moving through a choke point to get to a tasty kill. Know how to spot obvious baiting, note enemy behavior and the map for potential sniper locations.

Risk everything, go all in!

Risk everything, go all in!




Risk everything, go all in! When the round starts, the enemy team will begin to disperse, but not you...you're throwing everything you've got at them from one direction. With good timing and luck, you can break through their base defenders and begin to capture the base before they're able to organize a counterattack or capture your own base.

Use expendable tanks to shield you.

Use expendable tanks to shield you.




Use expendable tanks to shield you. With the plethora of low tier tanks in training matches, they can be used as perfect height cover to block incoming fire against your hull. You can now move the wrecks very slowly to use as a mobile shield, thus a heavy tank can use a light tank to block off incoming shots. Use movable wrecks to your advantage!